This is the very first game in Ubisoft’s Watchdogs franchise. The games are a Grand Theft Auto style fully open world spin off from their hit Assassins Creed series set in an alternative modern world where a major new big tech, Blume, has sold it’s revolutionary ctOS city control system to big cities around the globe.
Over the years I’ve played all three Watchdogs games and this was my third complete playthrough of the very first game. And I must say despite unjust bad press at the time, they got it right first time. On release Ubisoft where promising a fully interactive open world environment in which you could quickly hack various aspects of the city and the phones of passing NPC’s with your in game mobile phone.
Many expected too much from the pre-release hype and on release the game was rubbished for not offering that fully hackable experience promised. Gamers and reviewers alike where quick to complain. Having played all three games though my opinion today very much matches that on release. They nailed it. This game is far more enjoyable and lives up to the city hacker promise far better than either of the sequels did.
The first game follows the exploits of hacker Aiden Pierce and his quest for vengeance following the death of his niece following a botched hit attempt on his life after a failed robbery. The game starts in the lobby of the Merlot Hotel with Aiden hacking the cameras with his trusty hacker phone and attempting to steal some cash. This sets up the cutscene with his niece’s death and the start of the quest for revenge.
Watchdogs plays much like GTA V and Sleeping Dogs with you travelling, usually driving, around a representation of a modern US city (Chigaco) getting to the next waypoint that starts the next story mission which is the same general mix of camera hacking and cover shooting. As with any good open world games you have the ubiquous tower location to unlock map detail and plenty of optional side missions to extend game time and distract you from the task in hand.
Chigaco is a fantastic city to explore. I’ve never been there but there’s something about the high tower blocks, transit system, surrounding suburbs, and road network that just lends itself to this type of open world experience. Much like the multitude of games centred around New York. It’s certainly a far better location than San Francisco in the next game.
As you progress through the game just about everything is hackable. Every passer by has a unique bio and it’s fairly simple to steal money from their bank accounts, which you can withdraw from conveniently placed ATM’s. You can switch traffic lights, raise bridges, and explode under road steampipes. One of the best aspects is the L-Train. Chigaco’s overhead light rail system. You can catch a train and ride the L. You could use it for fast travel, you can control the trains themselves, or you can just hop on board and enjoy the ride.
This is also the only Watchdogs game with a truly engaging story. Many complained of Aiden’s character being bland or miserable. And there was the long standing disconnect in all open world games between the story narrative and player agency which results in running over civilians and firing grenade rockets at police going against the overall hacker good guy story narrative. But it’s in trying to fix these things in later games that led to the series loosing its soul and ultimately highlights how good the first game really was.
There’s a lot in the way hacking and profiling works in this game that got lost in the two sequels. The push to use non lethal weapons and over promote the toy boys – either drone or spiders. And all the locations felt different. Unlike the third game which lost its London feel to a lot of cloned cut’n’paste environments.
I’d love to see a future game set in New York, centred around a good story driven central character, and a return of many of the core game mechanics that made experiencing this hacker world so enjoyable for the first time.