Mass Effect feels like strange game. It seems to spend most of its time slightly missing the mark. A lot of the game feels very similar to the New Washington level of the excellent 90’s 2D platformer Flashback with lots of running backward and forwards stacking objectives to complete a mission. At the same time the overarching RPG mechanics and storyline give a very Chrono Trigger like feel to the proceedings.
Add to that a universe traversal system not too dissimilar to something like Elite that opens up a galaxy and a number of worlds to explore. This is certainly the right way to present a mutli-world space opera and one wonders why more space games haven’t exploited this method of focusing interworld travel on the galaxy map.
So far, so good, and yet something still doesn’t sit right. And the reasons are all niggly little things that add up and detract from something that should be seen as space RPG excellence.
It starts with player models and animations feeling more original XBox than 360, which isn’t too surprising given how early in the 360 generation this game was released. This is swiftly joined by some very questionable voice acting of a script written by a collective of pre-teen Dr Who fans. It’s all somehow vapid, shallow, and predictable. So much so that it quickly made Eastenders feel like Shakespeare and I soon descended in playing missions for playing missions sake rather than wanting to progress the underlying narrative.
Which brings us to combat. Maybe I’m spoiled by modern games but this felt like an early FPS struggling to use a gamepad instead of a mouse. During fighting there didn’t seem like much agency with the character model drawn to the screen. It really may as well had not been there. And as common with many early FPS aiming and shooting lacked accuracy, descending quickly into “fire in rough direction of enemy and hope enough rounds connect”.
This culminates in the final boss battle that even on the easiest difficulty setting manages to stay the wrong side of frustrating as the enemy zips around the screen and your scatter gun pot shots barely connect with your opponents health bar.