Railroad Tycoon II

I love this game! It’s that open-ended sandbox experience offered up by the likes of SimCity and Civilization. It’s a chance to let out your inner Pete Waterman. Not all of us as the time, money and space to layout a Hornby set in our homes. Railroad Tycoon lets you live this fantasy electronically. The core fun comes from that same laying out of your own tracks and watching passenger carrying locos steam along them.

Like many of these style of games there is the option to delve in to the sandbox as deep as you want. At it’s heart it is really a business management sim like Rockstar Ate My Hamster or Theme Hospital but it’s a testament to the game design that you can delve in and out of this aspect much or little as you want. For me I was just interested in enough money to lay more track to transport more passengers. The deeper scenarios of hauling specific products between destinations and keeping an eye on competitors and stock market positions being more than I can handle.

The game does have one or two minor annoyances but again tis a testament that none of these, either individually or combined, are enough to take dull the core gameplay loop of laying track and watching trains travel between cities.

The initial menu UI is a little confused. The difference between Scenario and Campaign not being overly clear at first. Scenario being more the sandbox experience and Campaign the more mission target level design. That said true Sandbox is an extra tick box away as each of the Scenario’s, maps, have their own start date and game ending requirements.

There’s also a pretty mean challenge jump. After the first couple of Campaigns the game pushes you you juggle more factors with each level. Likewise moving up from Easy in Scenario mode quickly pushes the aggression of any computer controlled players and asks you to manage the cargo runs more closely. For me this is a game that just cries out for the player to experiment around the wide breadth of wordwide maps in Easy Scenario mode.

5/5