Alien: Isolation

There seems to be some unwritten law that when I review a First Person game I have to mention how much I generally dislike the view point and how rare it is for me to play such a title. I then go on to explain how this game is an exception to the rule and a welcome surprise.

Alien: Isolation is one of those games. And a very welcome surprise it was too. The draw is obviously the Alien franchise and the love of the first two Sigourney Weaver movies. I’m pleased to say Creative Assembly, the makers of this masterpiece, have treated this source material with nothing but the upmost respect.

The game is set upon a space station that has come in to possession of the flight recorder for Ripley’s ill-fated ship from the first movie. You play Riply’s daughter, Amanda, in search of answers to what happened to mum. You arrive on the space station only to discover a world in disarray and the possibility that more than the flight recorder has survived the Nostromo.

In moment to moment gameplay it is very, very reminiscent of Dead Space just with an Alien franchise skin applied and a switch in perspective. This of course is no bad thing.

The primary gameloop is built around stealth and crafting. Getting in to any kind of fight and/or running out of essential supplies is often very, very deadly. Each level gives you a series of puzzles to complete while you desperately avoid just about every other inhabitant of Sevastapol Station.

5/5