Resogun

Save all the humans! For the first two or three years, while the gaming community awaited Horizon Zero Dawn and God of War, there was a running joke of this being the best game on the PlayStation 4 platform. While not really true the tongue in cheek humour does betray how good this reimagining of the 80’s classic Defender arcade really is.

I first come across Defender in the mid-90’s although I didn’t realise exactly what it was at the time. Public Domain libraries were a really big thing on the Amiga and it was common to send off a few Pounds in Postal Orders and get some high quality software through the post. There was a series of games disks called The Assassin’s collection and it was on one of those I got one of my favourite games – Oblivion, a spot on Defender clone.

Resogun was a launch title for the PS4, alongside Assassin’s Creed IV, so it was an important and much played title when the console first came out.

Housemarque did quite a bit more than merely remake a beloved arcade classic. They totally modernised and updated the experience for the modern era. If seaside arcades where still destination locations for the latest gaming experiences then this is exactly the type of game you’d want to play there. It’s a very pure arcade experience.

The game is a twin-stick shooter with your left-analogue stick controlling the player ship flying around a circular/donut hub planet, and the right-analogue stick controlling the direction of fire. If you’ve played any big 80’s shooter like R-Type, Scramble, Gradius or Xenon 2, then you’ll know what to expect with waves of enemy aliens spawning and flying around the screen in tight attack patterns while you dodge their hellfire of bullet storm and pick them off.

While all this is going on you need to protect the humans from being picked of. Those that are released from their boxes need picking up and carrying to safety before the enemies can abduct them and carry them off screen. Much like the original Defender. It’s this combination of classic Defender saving the humans and their take on how that games play area also rotated around, mixed with a modern update of the twin stick firing system and a more traditional SHEMUP waves of alien attack that comes together to produce a modern day classic.

The game also really shows off the power of this new generation of games machine. There’s a lot happening on screen, the (3D model) sprite count seems insane. And as the bullets hit the particle physics is just plane bonkers. You’d expect lesser machines to slow to a pedestrian crawl with all this happening at once, the PS4 merrily continues on at a leisurely 60fps.

And the new speaker built in to the Dual Shock 4 controller is amazing. It really pulls you into the action hearing constant action updates being given in this way. It’s a real shame more games never utilised the speaker to enhance the overall atmosphere. Even on the more modern Series X the speaker is something noticeably missing from the XBox platform that really should have become an industry standard by now.

5/5

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